class
ShaderParameterTextureArray ​
ShaderParameterTextureArray defines a texture array, which is used by the evaluation shader to fetch data from a bound textures.
Properties ​
Property | Description |
---|---|
Name | The name of the ShaderParameterTextureArray object. (Inherited from Object) |
TextureFormat | The format of the texture object type, as exposed to the shader. Note that this will not modify the contents of the texture, only modify the type which is exposed in the shader. Only a subset of the types are allowed, and is shader language specific, and is exposed differently in HLSL vs GLSL. In general, 4-vector components of signed and unsigned ints, as well as floats are always allowed. |
TextureNamesArray | The string array which contains the bound array of textures. The size of the texture names array equals the size of the string array. |
UseLayeredTexture | If LayeredTexture is set, the texture array will be exposed to the evaluation shader as a texture2DArray instead of as an array of texture2D. |
Methods ​
Method | Description |
---|---|
AddObserver | Adds a user-defined observer object to the interface, that will receive events from the interface. (Inherited from Object) |
GetClass | Get the name of the ShaderParameterTextureArray class. (Inherited from Object) |
IsA | Returns true if ShaderParameterTextureArray is a or is a descendant of the class named as the type parameter. (Inherited from Object) |
IsNull | Returns true if the ShaderParameterTextureArray object is invalid. (Inherited from Object) |
IsSameObjectAs | Returns true if the ShaderParameterTextureArray object is valid. (Inherited from Object) |
NonNull | Returns true if the ShaderParameterTextureArray object is valid. (Inherited from Object) |
PrintInfo | Prints the content/info of the ShaderParameterTextureArray object to the log. (Inherited from Object) |
RemoveObserver | Removes a previously added observer object. (Inherited from Object) |
Static methods ​
Method | Description |
---|---|
IsClassA | Returns true if the class is a or is a descendant of the class named as the type parameter. (Inherited from Object) |
SafeCast | SafeCast makes sure the input object is of a class that can be cast into spShaderParameterTextureArray, and if this is the case, returns the object cast into spShaderParameterTextureArray. (Inherited from Object) |
Properties details ​
Name ​
The name of the ShaderParameterTextureArray object. (Inherited from Object)
TextureFormat ​
The format of the texture object type, as exposed to the shader. Note that this will not modify the contents of the texture, only modify the type which is exposed in the shader. Only a subset of the types are allowed, and is shader language specific, and is exposed differently in HLSL vs GLSL. In general, 4-vector components of signed and unsigned ints, as well as floats are always allowed.
TextureNamesArray ​
The string array which contains the bound array of textures. The size of the texture names array equals the size of the string array.
UseLayeredTexture ​
If LayeredTexture is set, the texture array will be exposed to the evaluation shader as a texture2DArray instead of as an array of texture2D.
Methods details ​
AddObserver ​
Adds a user-defined observer object to the interface, that will receive events from the interface. (Inherited from Object)
GetClass ​
Get the name of the ShaderParameterTextureArray class. (Inherited from Object)
IsA ​
Returns true if ShaderParameterTextureArray is a or is a descendant of the class named as the type parameter. (Inherited from Object)
IsNull ​
Returns true if the ShaderParameterTextureArray object is invalid. (Inherited from Object)
IsSameObjectAs ​
Returns true if the ShaderParameterTextureArray object is valid. (Inherited from Object)
NonNull ​
Returns true if the ShaderParameterTextureArray object is valid. (Inherited from Object)
PrintInfo ​
Prints the content/info of the ShaderParameterTextureArray object to the log. (Inherited from Object)
RemoveObserver ​
Removes a previously added observer object. (Inherited from Object)
Static methods details ​
IsClassA ​
Returns true if the class is a or is a descendant of the class named as the type parameter. (Inherited from Object)
SafeCast ​
SafeCast makes sure the input object is of a class that can be cast into spShaderParameterTextureArray, and if this is the case, returns the object cast into spShaderParameterTextureArray. (Inherited from Object)