class
ShaderParameterSampler ​
ShaderParameterSampler defines a sampler used by the evaluation shader to sample data from a specified texture.
Properties ​
Property | Description |
---|---|
Name | The name of the ShaderParameterSampler object. (Inherited from Object) |
SamplerState | The name of the spShaderParameterSamplerState to use to override default sampler setting when setting up this sampler. |
TextureFormat | The format of the texture object type, as exposed to the shader. Note that this will not modify the contents of the texture, only modify the type which is exposed in the shader. Only a subset of the types are allowed, and is shader language specific, and is exposed differently in HLSL vs GLSL. In general, 4-vector components of signed and unsigned ints, as well as floats are always allowed. |
TextureName | The name of the texture bound to the sampler. This name is used for lookup in the texture table. |
Methods ​
Method | Description |
---|---|
AddObserver | Adds a user-defined observer object to the interface, that will receive events from the interface. (Inherited from Object) |
GetClass | Get the name of the ShaderParameterSampler class. (Inherited from Object) |
IsA | Returns true if ShaderParameterSampler is a or is a descendant of the class named as the type parameter. (Inherited from Object) |
IsNull | Returns true if the ShaderParameterSampler object is invalid. (Inherited from Object) |
IsSameObjectAs | Returns true if the ShaderParameterSampler object is valid. (Inherited from Object) |
NonNull | Returns true if the ShaderParameterSampler object is valid. (Inherited from Object) |
PrintInfo | Prints the content/info of the ShaderParameterSampler object to the log. (Inherited from Object) |
RemoveObserver | Removes a previously added observer object. (Inherited from Object) |
Static methods ​
Method | Description |
---|---|
IsClassA | Returns true if the class is a or is a descendant of the class named as the type parameter. (Inherited from Object) |
SafeCast | SafeCast makes sure the input object is of a class that can be cast into spShaderParameterSampler, and if this is the case, returns the object cast into spShaderParameterSampler. (Inherited from Object) |
Properties details ​
Name ​
The name of the ShaderParameterSampler object. (Inherited from Object)
SamplerState ​
The name of the spShaderParameterSamplerState to use to override default sampler setting when setting up this sampler.
TextureFormat ​
The format of the texture object type, as exposed to the shader. Note that this will not modify the contents of the texture, only modify the type which is exposed in the shader. Only a subset of the types are allowed, and is shader language specific, and is exposed differently in HLSL vs GLSL. In general, 4-vector components of signed and unsigned ints, as well as floats are always allowed.
TextureName ​
The name of the texture bound to the sampler. This name is used for lookup in the texture table.
Methods details ​
AddObserver ​
Adds a user-defined observer object to the interface, that will receive events from the interface. (Inherited from Object)
GetClass ​
Get the name of the ShaderParameterSampler class. (Inherited from Object)
IsA ​
Returns true if ShaderParameterSampler is a or is a descendant of the class named as the type parameter. (Inherited from Object)
IsNull ​
Returns true if the ShaderParameterSampler object is invalid. (Inherited from Object)
IsSameObjectAs ​
Returns true if the ShaderParameterSampler object is valid. (Inherited from Object)
NonNull ​
Returns true if the ShaderParameterSampler object is valid. (Inherited from Object)
PrintInfo ​
Prints the content/info of the ShaderParameterSampler object to the log. (Inherited from Object)
RemoveObserver ​
Removes a previously added observer object. (Inherited from Object)
Static methods details ​
IsClassA ​
Returns true if the class is a or is a descendant of the class named as the type parameter. (Inherited from Object)
SafeCast ​
SafeCast makes sure the input object is of a class that can be cast into spShaderParameterSampler, and if this is the case, returns the object cast into spShaderParameterSampler. (Inherited from Object)