class
SceneMesh ​
SceneMesh is the mesh node in the simplygon scene graph
Properties ​
Property | Description |
---|---|
Geometry | The geometry data of the mesh node. |
IsModified | If set, the node is new, copied, or modified by processing modules. This can be useful to track modifications in the scene graph. (Inherited from SceneNode) |
IsVisible | The IsVisible flag. If set, the node is visible. (Inherited from SceneNode) |
Name | The name of the SceneMesh object. (Inherited from Object) |
NodeGUID | The unique id for this node. (Inherited from SceneNode) |
OriginalName | The OriginalName parameter which can be used to specify the original name of a node, for debugging of merging purposes. This parameter is not copied or cloned, and is not used internally by Simplygon. (Inherited from SceneNode) |
Methods ​
Method | Description |
---|---|
AddChild | Adds a child node to this node. If the child is already a child of another node, it is removed from this node. (Inherited from SceneNode) |
AddObserver | Adds a user-defined observer object to the interface, that will receive events from the interface. (Inherited from Object) |
CalculateExtents | Calculates the axis-aligned bounding box of the node and all its children. If the node tree contains no geometric data, or all data is hidden, the bounding box is not calculated, and the method returns false. (Inherited from SceneNode) |
CreateChildMesh | Creates a SceneMesh node as a child node to this node. (Inherited from SceneNode) |
CreateChildPlane | Creates a ScenePlane node as a child node to this node. (Inherited from SceneNode) |
EvaluateDefaultGlobalTransformation | Evaluates the default global transformation of the node, regardless of node animation. (Inherited from SceneNode) |
FindNamedChild | Finds the first child that has the name. (Inherited from SceneNode) |
GetChild | Get a pointer to the i:th child of this node. (Inherited from SceneNode) |
GetChildCount | The number of direct children of this node. (Inherited from SceneNode) |
GetClass | Get the name of the SceneMesh class. (Inherited from Object) |
GetInf | The inferior (minimum) extent of the node. (Inherited from SceneNode) |
GetParent | The parent node of this node. (Inherited from SceneNode) |
GetPath | The path to this node in the scene. Please note that only paths where each node has a name can be used to get to the node using the path. (Inherited from SceneNode) |
GetRelativeTransform | The relative transformation of this node. (Inherited from SceneNode) |
GetScene | The scene object of the node. (Inherited from SceneNode) |
GetSup | The superior (maximum) extent of the node. (Inherited from SceneNode) |
HasChild | Returns true if the node has the specified child. (Inherited from SceneNode) |
IsA | Returns true if SceneMesh is a or is a descendant of the class named as the type parameter. (Inherited from Object) |
IsNull | Returns true if the SceneMesh object is invalid. (Inherited from Object) |
IsSameObjectAs | Returns true if the SceneMesh object is valid. (Inherited from Object) |
NewCopy | Deep copies this node tree (this node and all the descendants of this node) and returns the copy top node. Please note that the copy is not added to any scene, and can be added anywhere. Also note that the clone shares all data pointers with the original nodes, such as geometry data objects. (Inherited from SceneNode) |
NonNull | Returns true if the SceneMesh object is valid. (Inherited from Object) |
PrintInfo | Prints the content/info of the SceneMesh object to the log. (Inherited from Object) |
RemoveChild | Removes a child from the node. (Inherited from SceneNode) |
RemoveChildren | Removes all children of this node. (Inherited from SceneNode) |
RemoveFromParent | Removes this node from its parent. (Inherited from SceneNode) |
RemoveObserver | Removes a previously added observer object. (Inherited from Object) |
Static methods ​
Method | Description |
---|---|
IsClassA | Returns true if the class is a or is a descendant of the class named as the type parameter. (Inherited from Object) |
SafeCast | SafeCast makes sure the input object is of a class that can be cast into spSceneMesh, and if this is the case, returns the object cast into spSceneMesh. (Inherited from Object) |
Properties details ​
Geometry ​
The geometry data of the mesh node.
IsModified ​
If set, the node is new, copied, or modified by processing modules. This can be useful to track modifications in the scene graph.
IsVisible ​
The IsVisible flag. If set, the node is visible.
Name ​
The name of the SceneMesh object. (Inherited from Object)
NodeGUID ​
The unique id for this node.
OriginalName ​
The OriginalName parameter which can be used to specify the original name of a node, for debugging of merging purposes. This parameter is not copied or cloned, and is not used internally by Simplygon.
Methods details ​
AddChild ​
Adds a child node to this node. If the child is already a child of another node, it is removed from this node.
AddObserver ​
Adds a user-defined observer object to the interface, that will receive events from the interface. (Inherited from Object)
CalculateExtents ​
Calculates the axis-aligned bounding box of the node and all its children. If the node tree contains no geometric data, or all data is hidden, the bounding box is not calculated, and the method returns false.
CreateChildMesh ​
Creates a SceneMesh node as a child node to this node.
CreateChildPlane ​
Creates a ScenePlane node as a child node to this node.
EvaluateDefaultGlobalTransformation ​
Evaluates the default global transformation of the node, regardless of node animation.
FindNamedChild ​
Finds the first child that has the name.
GetChild ​
Get a pointer to the i:th child of this node.
GetChildCount ​
The number of direct children of this node.
GetClass ​
Get the name of the SceneMesh class. (Inherited from Object)
GetInf ​
The inferior (minimum) extent of the node.
GetParent ​
The parent node of this node.
GetPath ​
The path to this node in the scene. Please note that only paths where each node has a name can be used to get to the node using the path.
GetRelativeTransform ​
The relative transformation of this node.
GetScene ​
The scene object of the node.
GetSup ​
The superior (maximum) extent of the node.
HasChild ​
Returns true if the node has the specified child.
IsA ​
Returns true if SceneMesh is a or is a descendant of the class named as the type parameter. (Inherited from Object)
IsNull ​
Returns true if the SceneMesh object is invalid. (Inherited from Object)
IsSameObjectAs ​
Returns true if the SceneMesh object is valid. (Inherited from Object)
NewCopy ​
Deep copies this node tree (this node and all the descendants of this node) and returns the copy top node. Please note that the copy is not added to any scene, and can be added anywhere. Also note that the clone shares all data pointers with the original nodes, such as geometry data objects.
NonNull ​
Returns true if the SceneMesh object is valid. (Inherited from Object)
PrintInfo ​
Prints the content/info of the SceneMesh object to the log. (Inherited from Object)
RemoveChild ​
Removes a child from the node.
RemoveChildren ​
Removes all children of this node.
RemoveFromParent ​
Removes this node from its parent.
RemoveObserver ​
Removes a previously added observer object. (Inherited from Object)
Static methods details ​
IsClassA ​
Returns true if the class is a or is a descendant of the class named as the type parameter. (Inherited from Object)
SafeCast ​
SafeCast makes sure the input object is of a class that can be cast into spSceneMesh, and if this is the case, returns the object cast into spSceneMesh. (Inherited from Object)