Processor settings ​
Simplygon exposes several settings objects that are used to configure applicable processors.
Mapping image settings ​
The settings contains basic things like the desired texture dimensions of the mapping image to create, and there is also a setting for whether new texcoords shall be generated and how these texcoords shall be generated on the processed mesh.
Applicable processors:
Normal calculation settings ​
Settings to configure if new normals on the reduced geometry should be generated after reduction. Applicable processors:
Bone reduction settings ​
Allows user to set both select a maximum number of bones allowed per vertex and limit the total number of bones used in the scene.
Applicable processors:
Repair settings ​
Gives ability to set repair settings for gaps and T-junctions.
Applicable processors:
Visibility settings ​
Ability to configure generated visibility weights that can be used to guide the reduction, texcoord creation or used to simply remove all triangles that never are visible.
Applicable processors:
Geometry culling settings ​
This settings object contains the parameters that control clipping planes and clipping geometries for culling triangles.
Applicable processors:
Vertex weight settings ​
This settings object contains the parameters that control weighted reduction of geometries using vertex painting.
Applicable processors: