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Processor settings ​

Simplygon exposes several settings objects that are used to configure applicable processors.

Mapping image settings ​

The settings contains basic things like the desired texture dimensions of the mapping image to create, and there is also a setting for whether new texcoords shall be generated and how these texcoords shall be generated on the processed mesh.

Applicable processors:

Normal calculation settings ​

Settings to configure if new normals on the reduced geometry should be generated after reduction. Applicable processors:

Bone reduction settings ​

Allows user to set both select a maximum number of bones allowed per vertex and limit the total number of bones used in the scene.

Applicable processors:

Repair settings ​

Gives ability to set repair settings for gaps and T-junctions.

Applicable processors:

Visibility settings ​

Ability to configure generated visibility weights that can be used to guide the reduction, texcoord creation or used to simply remove all triangles that never are visible.

Applicable processors:

Geometry culling settings ​

This settings object contains the parameters that control clipping planes and clipping geometries for culling triangles.

Applicable processors:

Vertex weight settings ​

This settings object contains the parameters that control weighted reduction of geometries using vertex painting.

Applicable processors: