class
ShaderParameterSamplerState ​
ShaderParameterSamplerState defines a named sampler state that override default sampler state and can be shared between multiple spShaderParameterSampler's.
Properties ​
Property | Description |
---|---|
AddressU | The addressing mode for U coordinate outside of [0,1) |
AddressV | The addressing mode for V coordinate outside of [0,1) |
AddressW | The addressing mode for W coordinate outside of [0,1) |
MagFilter | The magnification filter to apply to texture lookups. |
MinFilter | The minification filter to apply to texture lookups. |
Name | The name of the ShaderParameterSamplerState object. (Inherited from Object) |
UnNormalizedCoordinates | The flag controls weather texture coordinates are normalized or not. If set to true the allowed coordinate range is zero to image. If set to false range is zero to one. Is false by default. |
Methods ​
Method | Description |
---|---|
AddObserver | Adds a user-defined observer object to the interface, that will receive events from the interface. (Inherited from Object) |
GetClass | Get the name of the ShaderParameterSamplerState class. (Inherited from Object) |
IsA | Returns true if ShaderParameterSamplerState is a or is a descendant of the class named as the type parameter. (Inherited from Object) |
IsNull | Returns true if the ShaderParameterSamplerState object is invalid. (Inherited from Object) |
IsSameObjectAs | Returns true if the ShaderParameterSamplerState object is valid. (Inherited from Object) |
NonNull | Returns true if the ShaderParameterSamplerState object is valid. (Inherited from Object) |
PrintInfo | Prints the content/info of the ShaderParameterSamplerState object to the log. (Inherited from Object) |
RemoveObserver | Removes a previously added observer object. (Inherited from Object) |
Static methods ​
Method | Description |
---|---|
IsClassA | Returns true if the class is a or is a descendant of the class named as the type parameter. (Inherited from Object) |
SafeCast | SafeCast makes sure the input object is of a class that can be cast into spShaderParameterSamplerState, and if this is the case, returns the object cast into spShaderParameterSamplerState. (Inherited from Object) |
Properties details ​
AddressU ​
The addressing mode for U coordinate outside of [0,1)
AddressV ​
The addressing mode for V coordinate outside of [0,1)
AddressW ​
The addressing mode for W coordinate outside of [0,1)
MagFilter ​
The magnification filter to apply to texture lookups.
MinFilter ​
The minification filter to apply to texture lookups.
Name ​
The name of the ShaderParameterSamplerState object. (Inherited from Object)
UnNormalizedCoordinates ​
The flag controls weather texture coordinates are normalized or not. If set to true the allowed coordinate range is zero to image. If set to false range is zero to one. Is false by default.
Methods details ​
AddObserver ​
Adds a user-defined observer object to the interface, that will receive events from the interface. (Inherited from Object)
GetClass ​
Get the name of the ShaderParameterSamplerState class. (Inherited from Object)
IsA ​
Returns true if ShaderParameterSamplerState is a or is a descendant of the class named as the type parameter. (Inherited from Object)
IsNull ​
Returns true if the ShaderParameterSamplerState object is invalid. (Inherited from Object)
IsSameObjectAs ​
Returns true if the ShaderParameterSamplerState object is valid. (Inherited from Object)
NonNull ​
Returns true if the ShaderParameterSamplerState object is valid. (Inherited from Object)
PrintInfo ​
Prints the content/info of the ShaderParameterSamplerState object to the log. (Inherited from Object)
RemoveObserver ​
Removes a previously added observer object. (Inherited from Object)
Static methods details ​
IsClassA ​
Returns true if the class is a or is a descendant of the class named as the type parameter. (Inherited from Object)
SafeCast ​
SafeCast makes sure the input object is of a class that can be cast into spShaderParameterSamplerState, and if this is the case, returns the object cast into spShaderParameterSamplerState. (Inherited from Object)